Background
Sykerö Software (Tuomas Airaksinen Software Oy), company of the lead developer, provides a way to sponsor AndBible development. You can support the ongoing development of AndBible financially via the webshop. Recurring sponsorships via bank transfer (EUR, USD, GBP) are also available — reach out for details. The previous quarter’s report is available on the AndBible blog.
A note on GitHub Sponsors. In response to a user request, a GitHub Sponsors button has also been added this quarter for easy recurring monthly support, currently bringing in $20/month. Unlike the webshop and bank-transfer sponsorships, which purchase development hours in return, a GitHub sponsorship is a donation without consideration — a gift supporting my company, with no promise of work attached, nor can there be one. In spirit it is closest to the “Free Work” column in the reports below: a simple, voluntary way to help narrow that gap.
Quarter Overview
Where Q1 2026 was defined by building the AI feature set, Q2 was about shipping it and stabilising the app around it. After a beta cycle running through April and May, AndBible 5.1 reached stable release on 13 June 2026 — the largest release in some time. It brought the optional AI assistant (Gemini, Claude, OpenRouter and others), the reading & memorisation progress tracker, and the new editable “My Documents” pages to all users. Getting a release of this size out cleanly is a substantial undertaking in itself, and a large share of the quarter went into the testing, bug fixing and polish needed to make it happen.
This shows plainly in the time data: maintenance was by far the largest category at 53.58 hours, reflecting the crash resolution, bug fixing and general hardening that a major release demands — from EPUB and font-pack fixes to synchronisation crash handling and improved commentary browsing. In total I logged just over 75 hours of development this quarter — a lower and more sustainable figure than Q1’s 140-hour AI push, and a welcome return to a healthier pace.
Document synchronisation. The headline new development of Q2 was a system for synchronising your entire installed document library across devices — Bibles, commentaries, dictionaries, maps and sideloaded modules alike. It copies the actual document files (not just references to re-download them) through your own personal Google Drive or Nextcloud storage, so nothing passes through third-party servers; transfers run automatically over Wi-Fi in the background, with a preview of what will be uploaded and downloaded and per-device control over which documents to include. This was a major piece of engineering — an incremental cloud-listing cache, a “Sync now” transfer preview, cloud-storage accounting, and a good deal of lifecycle hardening — and it was released as a full, stable feature, announced on the blog in early July.
Reading tracker completed. The reading & memorisation progress tracker (#3586), which was nearly finished at the end of Q1, was completed early this quarter (7.78 hours of final work). With the feature done, the 11.29 hours remaining in its budget have been redirected into a new pool — more on that below.
Smaller improvements. A number of quality-of-life refinements also landed, including a new colour e-ink mode for colour e-ink devices, an unobtrusive reading-progress indicator for EPUB documents, refreshed list views, a “hide status bar” option, and generic volume-key page scrolling.
iOS — a major new front. The most significant strategic development of the quarter was bringing AndBible to iOS. The iOS port itself is overwhelmingly the work of contributor Primetheus (Jared Murrell), whose efforts over an extended period are what made it possible. My own contribution this quarter was to turn it into a real, maintainable platform: I acquired an Apple computer, set up an Apple Developer account, and built out the automation for iOS builds and releases. This led to a public TestFlight beta for iPhone, iPad and Apple Silicon Macs, announced in mid-July. It is an early MVP with gaps and rough edges, but it is a genuine milestone — AndBible now runs on Apple devices, fulfilling years of user requests.
Towards a unified, modern codebase. In the near term, the current iOS beta will mature, as it stands, into a full production release. The larger goal — God willing, perhaps six months to a year away — is a single AndBible in which the Android and iOS versions share one common codebase at full feature parity, together with a modernised UI/UX (a Material 3 redesign). To fund the groundwork, the hours freed up by the completed reading tracker have been transferred into a new “UI Modernization / Multiplatform preparation” pool as a starting budget (13.03 hours). This is the main focus for the quarters ahead, and — much as I did for the AI plans earlier this year — I intend to publish a separate blog post in the coming weeks setting out the vision and roadmap in more detail.
Support and issue triage. User support remained the weakest area, at just 0.82 hours for the whole quarter — the major release and the synchronisation work absorbed most of my available time, and catching up on support and issue triage carries over as an ongoing priority.
Sponsorship Flow
The sponsorship flow tables show how development hours are funded. Sponsors purchase development hours through orders. Each pool tracks available hours vs. hours worked. Transfers between pools are configured explicitly and may use a conversion ratio (e.g., feature hours are worth more generic hours due to different rates).
Sponsored shows hours purchased by orders (amount / hourly rate). Hours shows actual development work done. Remaining shows the hour balance — negative values indicate unsponsored work.
Sponsorship Flow – Feature #3617 (Custom background image / wallpaper support)
| Month | Carryover | Sponsored | Available | Hours | Transfers | Free Work | Remaining |
|---|---|---|---|---|---|---|---|
| May | 0.00 h | 0.50 h | 0.50 h | 0.00 h | – | – | 0.50 h |
Sponsorship Flow – Feature finark (Avoin Raamatunkäännös module)
| Month | Carryover | Sponsored | Available | Hours | Transfers | Free Work | Remaining |
|---|---|---|---|---|---|---|---|
| May | 0.00 h | 1.00 h | 1.00 h | 1.15 h | – | 0.15 h | 0.00 h |
Sponsorship Flow – Feature #3586 (Reading & Memorization tracker)
| Month | Carryover | Sponsored | Available | Hours | Transfers | Free Work | Remaining |
|---|---|---|---|---|---|---|---|
| April | 19.07 h | 0.00 h | 19.07 h | 1.43 h | – | – | 17.63 h |
| May | 17.63 h | 0.00 h | 17.63 h | 6.35 h | – | – | 11.28 h |
| June | 11.28 h | 0.00 h | -0.01 h | 0.00 h | -11.29 h (→ ui-modernization) | 0.01 h | 0.00 h |
Sponsorship Flow – Feature ui-modernization (UI Modernization / Multiplatform preparation)
| Month | Carryover | Sponsored | Available | Hours | Transfers | Free Work | Remaining |
|---|---|---|---|---|---|---|---|
| June | 0.00 h | 0.00 h | 13.03 h | 0.00 h | 13.03 h (← #3586) | – | 13.03 h |
Column Explanations:
- Carryover: Hours carried over from the previous month
- Sponsored: Hours purchased by sponsorship orders this month
- Available: Total hours available (Carryover + Sponsored ± Transfers)
- Hours: Hours of development work done
- Transfers: Net hours transferred in/out (already included in Available)
- Free Work: Unsponsored hours (negative balance absorbed, does not carry forward)
- Remaining: Available − Hours − Free Work, carried to next month (always ≥ 0)
Sponsorship Flow – Generic Development
| Month | Carryover | Sponsored | Available | Hours | Transfers | Free Work | Remaining |
|---|---|---|---|---|---|---|---|
| April | 0.00 h | 16.40 h | 16.40 h | 15.80 h | – | – | 0.60 h |
| May | 0.60 h | 16.50 h | 17.10 h | 23.22 h | – | 6.12 h | 0.00 h |
| June | 0.00 h | 29.30 h | 29.30 h | 27.25 h | – | – | 2.05 h |
Transfers
| Date | From | To | Hours (from) | Hours (to) | Note |
|---|---|---|---|---|---|
| 2026-06 | #3586 | ui-modernization | 11.29 h | 13.03 h | Reading & Memorization tracker remaining → UI modernization (new project, converted at 75/65) |
Time Tracking Summary
This section shows how development time was actually spent during the reporting period. By Category groups work into broad areas like feature development, bug fixes, and maintenance. By Task provides detailed breakdown of specific tasks, showing exactly what was worked on and for how long. This transparency helps sponsors and users understand how their contributions are being used to improve AndBible.
By Category
| Category | Total Hours | Tasks |
|---|---|---|
| Generic | 65.30 h | ab ios (ID=42), ab maintenance (ID=11), ab planning (ID=33), ab support (ID=10) |
| Feature | 9.90 h | ab finark (ID=39), ab tracker feat (ID=37), ab ai project (ID=32) |
By Task
| Task | Hours | Category | Ticket |
|---|---|---|---|
| ab finark (ID=39) | 1.15 h | Feature | finark |
| ab tracker feat (ID=37) | 7.78 h | Feature | #3586 |
| ab ai project (ID=32) | 0.97 h | Feature (generic-funded) | N/A |
| ab ios (ID=42) | 5.97 h | Generic | N/A |
| ab maintenance (ID=11) | 53.58 h | Generic | N/A |
| ab planning (ID=33) | 4.93 h | Generic | N/A |
| ab support (ID=10) | 0.82 h | Generic | N/A |
Charts
The following charts provide visual insights into the development work and funding distribution:
Hours Worked vs Sponsored Hours

Time Distribution by Category

Time Distribution by Task

Summary
In total, 75.20 hours of development work were done this quarter, of which roughly 69 hours were covered by sponsorship and about 6 hours (8%) were unsponsored. This is a marked improvement on Q1, where unsponsored work reached 31% — the gap between sponsored and actual hours has essentially closed. In euro terms, revenue was lower than in Q1 (whose total had been boosted by one-off feature commissions), but the recurring monthly sponsorship remains the stable core of the funding; the full figures are in the revenue table below.
The funding balance was therefore much healthier than in Q1, even though total revenue was lower. The quarter’s work was almost entirely sponsor-funded, which reflects both a more sustainable pace and the maintenance-heavy nature of stabilising a major release. Sponsorship still falls short of the target of roughly one full working day per week (around 90 hours per quarter), which would let me commit to a predictable development pace with confidence — but the shortfall this quarter was in overall capacity rather than in unpaid work.
Looking ahead to Q3, the priorities follow directly from the iOS beta: unifying the Android and iOS codebases, modernising the UI/UX (a Material 3 redesign), and growing the iOS version towards feature parity — while catching up at last on user support and issue triage, which remained the weakest area this quarter. As noted above, I intend to publish a separate roadmap blog post in the coming weeks that will set out this multiplatform vision in more detail.
Closing Words
I want to express my heartfelt gratitude to every AndBible sponsor for making it possible to maintain, support and continually develop the app. A great deal happened this quarter — a big release brought to stable, a powerful new document-synchronisation feature, the first steps of AndBible onto iOS, and a great deal of quieter bug fixing that kept everything running smoothly — and it is your support that makes all of it possible.
Above all, I remain deeply grateful to God for how the project continues to develop. It is a privilege to work on software that helps people engage with Scripture, and I’m genuinely excited about the road ahead: bringing AndBible to more platforms, and giving the app the modern, polished interface its users deserve.
Best regards & blessings,
Tuomas Airaksinen
Lead developer of AndBible Open Source Project

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